DO NOT ENTER
Created a post-apocalyptic abandoned environment taking inspiration from resident evil in Unreal engine using quixel bridge assets and decals.
2023
Personal Project
Credits: Quixel Bridge
Redesigning My House
Redesign my house in blender by modeling the house using the floor plan, and replacing everything with modern furniture and architecture, explored some aspects of interior design with this project.
2023
Personal Project
Assets: Blenderkit
Large Scale Canyon Environment
Assisted in the creation of a realistic canyon environment using Unreal Engine 5 for virtual production, focusing on terrain sculpting, texturing, and environmental effects to achieve an immersive setting.
2023
Role: Virtual Production intern
Credits: TIME Virtual Studios
1 Million Views Reel
Created an Instagram reel celebrating 1 million views on YouTube for the music video “Listen to me”. Used a wide variety of software like Photoshop, After effects, Premiere Pro, Silhoutte, Blender to achieve the final product. Used methods like rotoscopy, tracking, modeling, texturing, lighting, baking, simulation, motion graphics and video editing. Managed to finish the project in 1 week working solo.
2023
Role: 3D generalist, rotoscopy artist, motion graphic artist, video editor
Credits: Wolfbread, Motion array
Nike Mercurial Ad
The project aimed to create an Instagram commercial for Nike shoes by experimenting with shapes and utilizing an extensive library of tools and effects, all crafted using Adobe After Effects 2022. Made every effect from scratch, without using templates.
2022
College Assignment
Drawings
2019
Sketches/Illustrations
Created and sketched various fan art illustrations.
2017
Cafe Fika 3D poster
Made a 3D graphic design poster using a wide array of tools in blender like cloth simulation, modeling toolkit with a mix of assets from CGtrader and sketchfab. Used photoshop for compositing and adding text
2024
Role: 3D generalist, Graphic designer
Credits: Wolfbread, CGtrader, Sketchfab
Photorealistic Lighting Project
Created a photorealistic render using various lighting techniques in cycles renderer in Blender. Used assets from Kitbash and Blenderkit for the background.
2023
Personal Project
Credits: Kitbash, Blenderkit, Ferrari model by AmJViz
Product Visualisation
2023
CGI, Modeling, Product Design
Sci-fi Pulse Blaster
Used a wide array of tools such as primitives, bevel, multi cut tools and followed proper topology by referring to a course created by Mario Elementza to create a hard surface sci-fi weapon in Autodesk Maya.
2023
Course: Mario Elementza’s mastering 3D modeling in Maya
Handheld Gaming console
Hard-surface model created in Autodesk Maya following proper topology guides.
2023
Course: Mario Elementza’s mastering 3D modeling in Maya
Pen Tablet
The project is centered around designing hard surface model of a pen tablet using proper topology methods in Autodesk Maya.
2022
Course: Mario Elementza’s mastering 3D modelling in Maya
Large Scale Environment
Created a large-scale castle environment in Unreal Engine 5 utilizing a wide variety of tools and assets from Quixel Bridge. Used lumen for lighting and different optimization methods.
2022
Course credits: Unreal Sensei, YouTube
Environment Modeling
The project sought to develop a detailed 3D model of a castle in Autodesk Maya with proper topology by leveraging a vast array of primitives, tools, and advanced hotkeys in Autodesk Maya. This was my first ever environment modelling project, and even though to poly count is on the higher side, I was very happy with what I was able to achieve.
2021
College Assignment